Entertainment Software Association of Canada/Association Canadienne du Logiciel de Divertissement
Occurred:
2026-05-14
Details Regarding the Identified Subject Matter
|
Subject matters
|
Details
|
Economic Development, Foreign Affairs, Industry, International Trade
|
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
|
Consumer Issues, Education, Health
|
Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.
|
Consumer Issues, Industry
|
In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.
|
Consumer Issues, Justice and Law Enforcement, National Security/Security
|
Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.
|
Consumer Issues, Industry, Justice and Law Enforcement, Privacy and Access to Information
|
Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.
|