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Employment and Training,
Immigration,
Labour
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Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
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Education,
Employment and Training,
Labour
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Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
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Arts and Culture,
International Trade,
Tourism
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Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
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Foreign Affairs,
Industry,
Intellectual Property,
International Trade
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Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
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Employment and Training,
Immigration,
Labour
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Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
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Arts and Culture,
Foreign Affairs,
International Trade
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Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
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