Registry of Lobbyists
Subject matters | Details | Categories |
---|---|---|
Employment and Training,
Immigration
|
Accelerating processing times for labour market opinions and work permits for Temporary Foreign Workers in the IT & gaming industries.
(Employment & Training, Immigration).
|
Policies or Program
|
Taxation and Finance
|
Advocacy related to the proposed new Digital Services Tax (DST)
(Taxation & Finance)
|
Policies or Program
|
Intellectual Property
|
Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the specialized software that protects video game consoles creates significant potential for security and piracy risks. (Intellectual Property).
|
Legislative Proposal, Bill or Resolution
|
Privacy and Access to Information
|
Bill C-27, (Consumer Privacy Protection Act) - Advocate for more explicit exclusions to the "right to deletion" to ensure our members can operate anti-cheat/anti-fraud programs to detect, identify and address cheating, hacking and fraud activities that can have a significant negative impact on the play experience and other negative consequences. (Privacy & Access to Information)
|
Legislative Proposal, Bill or Resolution
|
Employment and Training,
Industry
|
Classification of game developers, publishers and distributors under the North American Industry Classification System (NAICS) & federal National Occupation Codes (NOC) system (Employment & Training).
|
Policies or Program
|
Economic Development
|
Engage with government on the implementation of the Investment in Canada Act (ICA), as necessary to ensure Canada remains a top destination for foreign direct investment in the video game industry. This includes any regulations resultant from the passing of Bill C-34, An Act To Amend the Investment in Canada Act, that may impact the sector. (Economic Development).
|
Legislative Proposal, Bill or Resolution,
Regulation
|
Consumer Issues
|
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).
|
Legislative Proposal, Bill or Resolution
|
Economic Development,
Education
|
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
|
Policies or Program
|
Subject matters | Details | Categories |
---|---|---|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Accelerating processing times for labour market opinions and work permits for Temporary Foreign Workers in the IT & gaming industries.
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Accelerating processing times for labour market opinions and work permits for Temporary Foreign Workers in the IT & gaming industries.
(Employment & Training, Immigration).
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Advocacy related to the proposed new Digital Services Tax (DST)
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Advocacy related to the proposed new Digital Services Tax (DST)
(Taxation & Finance)
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the specialized software that protects video game consoles creates significant potential for security and piracy risks.
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the specialized software that protects video game consoles creates significant potential for security and piracy risks. (Intellectual Property).
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Bill C-27, (Consumer Privacy Protection Act) - Advocate for more explicit exclusions to the "right to deletion" to ensure our members can operate anti-cheat/anti-fraud programs to detect, identify and address cheating, hacking and fraud activities that can have a significant negative impact on the play experience and other negative consequences.
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Bill C-27, (Consumer Privacy Protection Act) - Advocate for more explicit exclusions to the "right to deletion" to ensure our members can operate anti-cheat/anti-fraud programs to detect, identify and address cheating, hacking and fraud activities that can have a significant negative impact on the play experience and other negative consequences. (Privacy & Access to Information)
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Classification of game developers, publishers and distributors under the North American Industry Classification System (NAICS) & federal National Occupation Codes (NOC) system
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Classification of game developers, publishers and distributors under the North American Industry Classification System (NAICS) & federal National Occupation Codes (NOC) system (Employment & Training).
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Engage with government on the implementation of the Investment in Canada Act (ICA), as necessary to ensure Canada remains a top destination for foreign direct investment in the video game industry. This includes any regulations resultant from the passing of Bill C-34, An Act To Amend the Investment in Canada Act, that may impact the sector. (Economic Development).
|
Legislative Proposal, Bill or Resolution,
Regulation
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Inter-company transfer program in respect to potential changes that will limit the professionals companies can transfer from other offices into their Canadian offices.
|
Policies or Program,
Regulation
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible.
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
Seek information regarding the exclusion of video games from regulation under Bill C-11, the Online Streaming Act
|
Legislative Proposal, Bill or Resolution
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy.
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
|
Policies or Program
|
Subject matters were not required to be associated with subject matter details when this content was submitted
|
WTO Information Technology Agreement ("ITA") with respect to classification of game hardware and software
|
Policies or Program
|
Communication techniques that have been used or are expected to be used in the course of the undertaking:
Date | DPOH, Position Title | Government Institution | Subject Matters |
---|---|---|
2023-10-26 |
|
Employment and Training, Immigration |
2023-10-26 |
|
Intellectual Property |
2023-10-26 |
|
Justice and Law Enforcement, Arts and Culture |
2023-10-26 |
|
Intellectual Property |
2023-10-26 |
|
Intellectual Property |
2023-10-26 |
|
Justice and Law Enforcement |
2023-10-26 |
|
Justice and Law Enforcement, Arts and Culture |
2023-10-25 |
|
Immigration |
2023-10-25 |
|
Employment and Training, Immigration |