Entertainment Software Association of Canada / Association Canadienne du Logiciel de Divertissement
Registration:
14
of
31
(2016-01-06
to
2017-08-14)
Legislative Proposal, Bill or Resolution
- Propose omnibus bill that amends pertinent legislation, including the Copyright Act, the Trade-marks Act, the Customs Act,the Criminal Code, and the Proceeds of Crime Act, for the purpose of increasing enforcement and penalties for intellectual property offences and piracy.
Legislative Proposal, Bill or Resolution, Policies or Program
- Bill C-56, the "Combating Counterfeit Products Act", with respect to scope of authority to seize, detain and destroy counterfeit products, cost recovery and operational issues.
Legislative Proposal, Bill or Resolution, Regulation
- Bill S-4, "An Act to amend the Personal Information Protection and Electronic Documents Act", with respect to the potential impacts of new data breach and valid consent provisions on Canadian business online, the entertainment software industry, and development, sale and distribution of entertainment software in Canada, and the proposal of amendments to these sections and accompanying regulations.
- Bill formerly known as Bill C-28, "An Act to promote the efficiency and adaptability of the Canadian economy by regulating certain activities that discourage reliance on electronic means of carrying out commercial activities, and to amend the Canadian Radio-television and Telecommunications Commission Act, the Competition Act, the Personal Information Protection and Electronic Documents Act and the Telecommunications Act", with respect to the potential negative impacts of anti-spam and anti-malware provisions on Canadian business online, the entertainment software industry, and development, sale and distribution of entertainment software in Canada, and the proposal of amendments to these sections and accompanying regulations.
- Introduction of copyright reform legislation to bring Copyright Act into compliance with the World Intellectual Property Organization (WIPO) Internet treaties and a) contains more specific language and stringent penalties for the manufacture and use of circumvention devices used to bypass embedded technical protection measures (TPMs) and b) requires Internet Service Providers (ISPs) to take down websites offering pirated products once the ISP has been notified and provided evidence by the rights holder.
Policies or Program
- Accelerating processing times for labour market opinions and work permits for Temporary Foreign Workers in the IT & gaming industries.
- Canada-EU Comprehensive Economic and Trade Agreement ("CETA") with respect to market access for digital products and services, labour mobility for IT and game industry workers, intellectual property protection, investor protection, foreign investment, cultural goods protection and international harmonization of regulations
- Classification of game developers, publishers and distributors under the North American Industry Classification System (NAICS) & federal National Occupation Codes (NOC) system
- To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy.
- Trade classification of on-line video game services under the General Agreement on Trade in Services (GATS).
- Trans-Pacific Partnership Agreement ("TPP") with respect to market access for digital products and services, labour mobility for IT and game industry workers, intellectual property protection, investor protection, foreign investment, cultural goods protection and harmonization of regulations
- WTO Information Technology Agreement ("ITA") with respect to classification of game hardware and software
Policies or Program, Regulation
- Inter-company transfer program in respect to potential changes that will limit the professionals companies can transfer from other offices into their Canadian offices.